FERN NIGRO

Living The Rat Lifestyle

1/14/2022

 
The life of an independent software developer could be compared to that of a rat. For months I've quietly nibbled on work getting ever closer to the goal of long-term survival. Here's the cheese I've stashed away since last time.
  • SpritePile 2.0 has been completed and will release in 12 days. (Obligatory store page link)
  • Bring Me Hope as received yet another artist revision thanks to advice from Tom the Possum
  • A massive gap in income has unfortunately led to me having to let go of our musician (we'll see how this pans out in the next season's arc)
  • I was blessed by Xor's (shader guru) presence which made SpritePile suddenly look like it was made by someone who's competent
  • Lastly I came out which has been a positive experience

Bring Me Hope looks different?


The Possum Tom's advice was to shift background colors down in value (darker) and middle depth (less important stuff) objects into the middle values. This is the only scene I've completely reworked so far. Rat artists move slowly but steadily.
Picture
Picture

SpritePile 2.0 and Xor's shaders

I asked Xor to make SpritePile beautiful. I said, "I have all the 3D data ready to go, make it pretty pls". Like a rat parent I provided the hole in the wall for my rat family to flourish.
Picture
Picture

Coming out

I'm not going to use my development sharing space for this topic since it's a bit personal. Although it went against my rat-like nature, I came out a few months ago, I left the comforts of my rat den, (actually about 2 weeks after my last blog post) and life has been much better since then.
0 Comments



Leave a Reply.

    Author

    I've spent 12+ years learning/working around game development. I love all sorts of interactive media. I'm also a mediocre musician.
    ​
    >Twitter> Portfolio> Products


    Picture
    Picture
    Picture
  • Blog
  • Bring Me Hope
  • Products
  • Portfolio
  • Contact
  • Blog
  • Bring Me Hope
  • Products
  • Portfolio
  • Contact