FERN NIGRO
I AM

Fern Nigro

Game developer, programmer, and mediocre musician

A brief introduction

I make games and software. I'm trying to learn how to write music that isn't hard to listen to. I think punching people in VR is a great way to exercise. Winter would be my favorite season but it's cold so it's not.

My Projects


Don't Sink

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Released on Steam, Xbox One, Nintendo Switch, and Itch
Website: ​Don't Sink (chrisanselmo.com)
A Sandbox-Adventure-Pirate-RPG that takes inspiration from Pirates of the Caribbean (2003 video game), FTL: Faster Than Light, and Sid Meier's Pirates but makes certain to stand out on its own.

SpritePile 2.0

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Released on Steam
Create sprite stacks and export them for 2D/3D projects! The feature rich successor to Sprite Pile 1.0!

SpritePile

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Released on Steam, and Itch
Create Sprite Stacks quickly and easily! View them in 2D/3D and export them for use in your game in seconds!

Duke of Defense

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Released on Steam, Xbox One, Nintendo Switch, and Itch
Discover a world brimming with humor and interesting characters. You'll find yourself among overly observant villagers and egotistical wizards.

Rock God Tycoon

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Released on Steam
Create, manage, and guide your very own band to success!

Project Explore

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Released on Steam
A 2D sandbox survival game designed for creators, players, and everyone else

Contract Projects


Disjunction

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Released on Steam, Switch, Xbox One, and PS4/PS5
​In a city driven by corruption, three hardened citizens rise to uncover a conspiracy threatening its fate. Define your playstyle and engage in lethal high-octane combat, or keep out of sight in gripping stealth action.
My role on this project was primarily to optimize it, and port it to the Switch/Xbox One/PS4.

RetroMania Wrestling

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Released on Steam, Xbox One, Switch, and PS4/PS5
RetroMania Wrestling is a classic throw back arcade wrestling game with great 2d action and a great pick up and play fun factor!
My role on this project was primarily to optimize it, build the menus, and a lot of the story systems/content. I also did some minor console porting work for the game.
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