It's Starting To Look Like A Game
Welcome to another exciting entry in this public diary about the making of a game that really needs a publicized title.
It has been about two months since the last blog post and in that time we have added a lot of new features and content.
Eye candy to maintain engagement
New items, lots of new items
Completely new art
Sometimes it's difficult to recognize the progress you've made. It's even more difficult when you try to visualize how much work you've done over multiple months. I find it mind boggling how much the game has changed in just a few months.
In comparison to the screenshot seen on the right you can see that the lighting is much better. There's lens flare though it is subtle. The ground and wall tiles are massively improved. Props have shadows that add a lot of depth to the scene. Grass can be seen waving and lights hanging from seaweed ropes swing with the wind.
We officially have a Discord
We wanted to wait until we were closer to a playable demo for people to start engaging with the development of the game. It feels like it's about time to start letting people at least interact with us after nine months of silence.
Click here to join our Discord!
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I've spent 12+ years learning/working around game development. I love all sorts of interactive media. I'm also a mediocre musician.