FERN NIGRO

A Quiet Endeavor, Months of Silence

8/7/2021

 
I've been silent for the most part for a few months now and hopefully for the better. Here's what happened since the last blog post.
  1. Our kickstarter flopped
  2. The musician/sound effects person we were working with stepped out (they were never required to stay forever so this is fine)
  3. I tried to be a musician for about 2 weeks
  4. We got a new musician and I stepped in for sound effects
  5. The intro for the game saw 2 more rewrites
  6. I rewrote our text parser for the 1,521,986th time
  7. We're finally finishing up the demo
  8. There's a Steam store page now!

Four months later, what got done?


You can teleport between praesidios (checkpoints) now.
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One of the optional bosses (Guppo) is partially finished. We have a unique set of art just for this encounter.
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You can find items in chests now. We did a very "Zelda-like" animation for this because dopamine.
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Combat is actually fun now (don't pay attention to the random unfinished art). I'd argue that it can feel pretty anime at times.
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You like tech do ya?

Here is some home-brewed verlet physics. We use these for banners.
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Here's the super fun and exciting text parser that I threw together.
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What you are NOT seeing in this post

There are a number of new characters (both friendly and opposing), lots of new items, a questing system, and a lot of other new features. This is a very large game and I struggle with its scope on a near daily basis. Here's what I'm hoping to show you in the next post... but let's see it in a list format, for all you list nerds.
  1. New content and hopefully a finished demo
  2. At least a glimpse into what the boss fights will look like
  3. Some sort of sneak peek into the story elements
Until next time, salvum itineribus, safe travels! (You probably shouldn't travel during COVID but you live your best life)
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    I've spent 12+ years learning/working around game development. I love all sorts of interactive media. I'm also a mediocre musician.

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