FERN NIGRO

The Little Things

12/2/2024

 
6 months passed so quickly and I almost forgot that I had a blog to maintain! It's so easy to make games when you have no semblance of how much time is passing.

I've set an intended goal of 10 years for this game's development and I'm nearly halfway through that total available time. Meanwhile the content for this game is maybe 7% completed. Let's hope that the next 93% shows up soon.

New Content and Art

I have added a significant amount of content and features since my last blog post. Here's a quick showcase of what I felt was worth mentioning.
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The main menu looks slightly different now, we have a little logo
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This is Froglive. She's the mother of a few frogs in the Lush Caverns.
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Bridge physics! The wood reacts to your weight.
One of the new areas I've added is the Lush Caverns, inside you will encounter a unique mini-boss. I honestly just thought it was a cool idea for an enemy and wanted to challenge myself. 

Graphical improvements

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Rim lighting! It looks similar to normal maps.
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Slightly changed the colors of all the lights in the game to be less harsh.
I've gone a bit overboard with particles as of late as well. The teleporting sequence is much juicer now.
I improved the opening area of the game to better reflect the improvements in visual fidelity that I've made.
The sewers are looking way better with the addition of glow-in-the-dark mushrooms.
The visuals of unlocking the praesidio have been improved a lot.
Combat has become a lot more fluid and visually clear. I've put a lot of time and energy into improving visual clarity.
Volumetric light is filled with dust now. The intention was to add a lot more visual density to otherwise simple spaces.
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Dust floats around in volumetric light
1 Comment
Maxine
12/13/2024 12:59:52 pm

Lovely work, the game is beautiful. I wish you all the best with it.

Reply



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